[AttenuatedTweenProperty] Added a AttenuatedShakeTweenProperty and AttenuatedOscillateTweenProperty#37
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…AbstractTweenProperty (floats, ints, Vector2, etc…). Added corresponding entries in GoTweenConfig ( shakeFloatProp, intFloatProp, etc…).
…haking, oscillating, and more. Created new folder attenuated in properties Moved and renamed ShakeGenericTweenProperty into attenuated/AttenuatedShakeTweenProperty Created AttenuatedOscillateTweenProperty and all necessary entries in GoTweenConfig
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I've pushed another commit to create a more generic AttenuatedTweenProperty that can be used for shaking, but also oscillating, and maybe other things. I tested for oscillateFloatProp, shakeFloatProp, oscillateColorProp and shakeColorProp and it works really well.
original description :
Added corresponding entries in GoTweenConfig ( shakeFloatProp, intFloatProp, etc…).
This is a quite elegant way to add a lot of shake options with only one new tween property class. I have the feeling that referencing a tween property inside another tween property opens the way to a new range of powerful tween properties, but not sure yet exactly how this can be exploited and for what precise goal.
Note that I've tested only the shakeFloatProp(...) method but I don't see why other methods wouldn't work.
Hope you accept this, because for example in a 2D engine like Futile, we can't use the current shake tween property that request a Transform for the target.